This week’s post deals with how much we must know at the beginning in order to know a good story. This goes a little bit back to the popular debate of plotter vs pantser and again everyone differs. Take Adrian for example. He’s definitely someone who likes to plot his novels. He likes knowing details and having a clear outline. The masterplan needs to be there before he starts on a new project. Yet even Adrian has said in our last post that he mostly plans the beginning and the ending and doesn’t spend as much time on the middle.
Could we then argue that you don’t have to know as much as you think you need to know in order to start writing your story? Let’s hear the details from our writing superheroes!
How much direction do you need in order to start a story?
TIM: I am a planner, though not an extensive outliner. At most I’ll jot a few notes if the timeline is complex. I use the foggy mountains metaphor: I can see the mountaintops I’m trying to reach (major story moments), but the valleys in between are full of mist and mysteries. I make my way from one mountain to another, so I know where I’m going, but there’s room for discovery along the way. I do sometimes find myself writing a completely different ending than the one I anticipated, usually because I’ve learned more about the characters and decided whatever resolution I first had in mind isn’t true to their nature. Sometimes I’ll throw in a character for expository or plot reasons and they’ll interest me and interact fruitfully with other characters and I’ll keep them around as a supporting player. So, I plan, but I’m open to serendipity.
MARTHA: I don’t always know much about the story when I start. I want to explore the character I’ve come up with, and I have an image of the environment they’re in that I want to develop. I’ll usually have some idea of the first plot point, and a very vague idea of what the ending might be. Once I get to that first plot point, I’ll have a better idea where to go from there.
KAT: (editor’s perspective) When taking on a client to edit their manuscript I always ask for the elevator pitch first, then a one-page synopsis of the story with the major plot points laid out. I want to know the milestones of the story first so that I can gauge if the author is doing a good job getting to those milestones… or if they may have passed by the audience by unnoticed. I want to know here the author wants their story to end as well as begin so that the journey is as engaging as it can be.
ADRIAN: As noted, I plan extensively. However sometimes the plan doesn’t work, and that tends (to tie in with the above question) to be a matter of an increasing subconscious dissatisfaction with where things are going until I consciously overcome my reluctance to go back and rewrite, and admit things aren’t working. Sometimes I come up with a better way to do things and rework the plan for that reason. There’s also one part of the book I never plan out, which is the very end. I usually know what the climactic confrontation will be and who will be there for it, but the actual resolution is something I leave to the book’s own momentum to solve.

ANNA: Quite often this will depend on the length of the story. For instance I’m currently working on a short story that is entirely based on an image from a dream I had and the underlying feeling that came with it. That’ll probably be about 10,000 words, which is quite long for something based on a single image, but it’s clearly something I’ve wanted to focus on because the words are flowing really well. When I’m working on my Black Library commissions, they prefer much more thorough outlines and for me to stick quite closely to those plots, which is something that doesn’t always come easily to me, but I’m getting better at it.
For novels, I always start with character, with a voice in my head and a sense of a person. From there comes setting, and from there comes antagonists and a sense of what might happen. I’ll take a couple of weeks to brainstorm, jotting down things I might want to explore, and then crossing them out as others take precedence. I usually end up with a starting point, a main conflict, a couple of sub-plots and an end point. That’s usually it for me and I begin drafting from there. The start and end points usually end up remaining roughly the same, and everything else in the middle is up for grabs and will change and flow as I work out what I’m really trying to convey.
I quite enjoy not really knowing what’s coming next. There have been many occasions where I’ve genuinely been taken by surprise by a character’s decision or actions and that sends me off on a completely different path that wasn’t planned. And those paths always, always end up being better than where I thought I was going. A lot of writers scoff at the thought of their characters doing anything unplanned and say that it’s impossible, and that’s fine, that works for them. For me, there’s a real sense of joy and wonder when my characters make their own decisions, because I know I’m on the adventure with them then.
YOON: I need to have a very strong idea of the plot beats, which for me means a chapter outline. Then I work out characters for whom that plot makes sense, although this is subject to change during the process of writing.
I’m fairly loose when it comes to worldbuilding. I think of worldbuilding like choosing the key and time signature of a piece when you’re composing–the overall flavor of the piece. There’s still so much you can do within that flavor. I tend to make up world details as I go in the rough draft, based on the flavor, and then to fix continuity in revisions.

A lot of the points made make a lot of sense.
Your local stonemason needs an idea of what they’re trying to craft. Whether they start chipping away immediately or create careful outline of the statue in their mind they will usually want to mark the most important features of the object they’re trying to craft: Where does the head of the statue go? The arms? The torso? The feet? But even they might not be able to mark every piece of stone to the T. There will always be little details they haven’t thought of that come to them when they’re actually doing the work. The same applies to your work!
I can guarantee from our superheroes’ responses that you will have some kind of idea before you start. It might be only a sentence and it might be only a word. You may choose to develop it into an outline before you begin or you might just write merrily ahead. They are both fine ways to create a story! (Although perhaps listen to the superheroes: The more complex the story the more likely it is you’ll need more than just an image/character/setting/scene.)
Next week we’re going to be looking at: WRITING VS EDITING. Why is editing so scary? Or is it?
WriteBot.